Aduro - a new beginningDay 2they woke up at 0700 hours, brushed their teeth, ate breakfast (which was reported to be lousy) and trooped off to changi beach at 0800 singing their songs, led by some OGLs.
we woke up at 0700 hours, brushed our teeth, ate some breakfast, then rushed off to changi beach to set up the thing for them. salute these OGLs.
I woke up at 0900 hours, brushed my teeth, ate some breakfast, lingered around in the senior's chalet, then thought of reporting to the fright night chalet at 1000 with xinyi and co.
not to be.
emergency call at around 0930 caught program and logistics off-guard. it seems that the changi games had only took up half the time, leaving about 2 hours and 30 minutes of deadly free time. i was like "huh?" when shannon and her crew were suddenly so busy rushing about.
amazingly, logistics team prepared another game, all by themselves - a treasure hunt of 25 items which i had initially planned for a wet-weather plan. And they were rushing against time to set up the items.
tensions were high, especially among the people who were going to be in the field. i was still feeling groggy.
i suggested carrying out the frisbee game immediately after the changi games, but due to the lengthy nature of the game (it will take 3 hours, which means that they will probably finish around 1:30 pm, shack, and hungry) i thought logistics' idea was a better one instead.
the treasure hunt supplemented most of the time that the changi games forfeited, and everything was suddenly back on schedule.
i don't blame anyone for this horrible glitch, if i have to blame anyone it would be myself, since the dry run for that game wasn't carried out at all. there was one parameter that we could simply modify - the distance between the stations - but we made it too short, such that the game ended too quickly. can't make it too long either - they will shack out easily as in-between stations they have to duck walk, frog leap - you get the idea. we had planned to use a good portion of changi beach to do the activities too but instead we stuck to a relatively small area.
finally, everything wasn't planned to the exact detail, which i found myself to be negligent in doing. simply said, i didn't go through the exact sequence of what a freshie will do in my head, preferring to leave it to chance.
and as for joy, the ic for this game.. her ideas were good, in fact they were quite original. but yes. we didn't test it out, and that proved to be the death blow for this game.
Changi beach games - 3/10Impromptu treasure hunt - not in a position to commentthen they had lunch, then it was ultimate frisbee. no comment for that, it was qutie straightforward. only two responses: either the freshies like it, or they don't. for whatever reason i dunno. but i could say the planning was quite standard, by bingxun. but frankly, there wasn't much that was needed to plan too.
Ultimate frisbee - 7/10candlefight which was carried out after UF was a disaster. originally meant to be a filler, there was almost
zero preparation for this game, if there was, it was just a simple sketch, at least that's how i remember it.
about 1 week before the camp, we were still discussing the cons about having this game and deciding whether to implement it. we went on.
end result: (from feedback) the freshies saw that this game was poorly planned, or did not even have planning at all. i wasn't there to witness the carnage.
Candlefight - 0/10sadly. if i had put in a wee bit more effort, maybe made a few more alterations and fixed who should be doing wad, instead of putting mere numbers on paper, it would be a better choice.